The Pickup Prince of Persia
Created by safely-endangered

Haruna Ono and Erika Toda
This is from Haru’s blog entry long time ago. I just want to post it here again because these ladies are my favorite Japanese ladies XD Honestly I’m curious how they met each other. Anyway they both look awesome as always. I’m just glad to know that my fave female singer and fave actress are friends with each other (^ω^)
:>
We are humble a proud to announce that our game, PIPNIS, created for the CREATE Ouya Game Jam, organized by Kill Screen, won the “Pop Your Eyes Out” Award this very day!
We want to thank you all of course, and expand our thanks to all the developer that participated at CREATE Game…
MICRO MEDIC’s final prototype is aesthetically polished and ready for the judges.
A nice contextual paragraph opens the game, setting the scene and preparing gamers for a thrilling adventure in the human bloodstream. When gameplay begins, bacteria swarm the microrobot. Colored antidotes are used for defense, but after continued play the bacteria gain immunity from an antidote. (This is shown by color; red bullets cannot kill red bacteria, etc.) The bacteria don’t adapt in any other way, but the team hopes to add more nuance to their behavior in a future iteration.
Game aesthetics came together nicely. It feels a little bit like a living, breathing biology diagram. But, you know… fun.

The boys from Team Snakessss pulled it off in record time! The final prototype of CRUMBLE looks great, and the team is rightfully proud.They had originally planned for two game modes: a vertically scrolling environment and a crawling “twitch adventure” mode. While the team hopes to work on another iteration with both modes, for now the judges will be evaluating a prototype of the “twitch adventure” mode, in which users must navigate a maze of obstacles by shedding pieces of their block-shaped avatar in order to grow bullet-shooting flowers.





